■ Fixes
1. Fixed bugs related to Archridium items
■ Change
1. Change the concept of Saints Excalibur Force Weapon
– Change the concept of applying Saints Excalibur Weapon
- Old : Use Saints Weapon as Primary Weapon
- New : Use Saints Weapon as Link Weapon
2. Item category changes
- Existing Armor / Battle / Martial are now separated into categories based on Battle Style
- Ex:
- Old : Craftsman’s Gauntlets
- New :
- Craftsman’s Gauntlets (WA)
- Craftsman’s Gauntlets (FS)
- Craftsman’s Gauntlets (GL)
- Ex:
3. Inventory changes
- Concept UI of Inventory has been changed
- Tab icon are added instead of text
- Add new “Costume” tab
- Link Weapon : Allow equipping Saints Excalibur Force Weapon / Legacy Weapon
- Item won’t replace primary weapon but will be linked
- Hat costume items
- Costume items
- Weapon costume items
- Balloon items
- In Mission War, only Link Weapon is available for using
4. Set UI changes
- Old: Moving mouse over items, set effects will be displayed at the end of items
- Change: Add new icon for indicating set effect, at the top left of Inventory UI, stats will be displayed when hovering mouse on
■ Additions
1. Additions for Gladiator
- Add new buff skill
- Acquisition
- Skill Name: Rage Shield
- Required: Completer (0)
- Acquisition: Purchasable from Instructor in Villages
- Features
- Using Rage to create a shield to absorb damage
- Damage Absorption amount depends on Rage amount
- Consumes all Rage on usage
- Acquisition
- Add skill effectors
- Bloody Rush
- Rage Shield
- Manufacturing Additions
- Armor
- Craftsmans’ Gauntlets (GL)
- Craftsmans’ Greaves (GL)
- Craftsmans’ Visor (GL)
- Craftsmans’ Plate (GL)
- Master’s Gauntlets (GL)
- Master’s Greaves (GL)
- Master’s Visor (GL)
- Master’s Plate (GL)
- Weapon
- Craftsman’s Chakram
- Master’s Chakram
- Armor
2. Character Attack / Defense Efficiency stats
- Add new stats named Attack / Defens Efficiency display in Character window at the bottom
- Attack Efficiency
- Calculated on
- Level / Attack (or Magic Attack) / Skill Amp. / Penetration / Hit / Accuracy / Add Damage / Attack Rate / Critical Rate / Critical Damage / Battle Mode Duration increase
- Calculated on
- Defense Efficiency
- Calculated on
- Level / HP / Defense / Damage Reduction / Defense Rate / Critical Rate Resist / Critical Damage Resist / Skill Amp Resist / Down Resist / Stun Resist / Knock-back Resist / Unmovable Resist / Evasion / HP Absorb / HP Absorb Limit
- Calculated on
■ Mission War
1. Legacy Weapon will not be dropped on occupying base
2. Score will be affected by time of resurrection and construction
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