[KR] Developer Interview: Update road-map for 2016


20160810_ep17_incoming_updates_0_intro

 

It’s quite a long time since the last time I¬†do the interview with the developer team. This interview will be for the incoming updates in 2016, and all of information are really promisingūüôā

20160810_ep17_incoming_updates_0_div

The summer is ending soon, we (development team) have already finalised all contents for the first half of 2016 and here we will share the plan for the incoming updates.

20160810_ep17_incoming_updates_1_new_battle_style

 

The new battle style “Gladiator” is out for almost 3 years, now is the time for the new battle style. In opposition with Gladiator which is a sword-based class, the new battle style will be magic-based class. This new class will use Battleset armor like Force Blader and Force Archer.

 

20160810_ep17_incoming_updates_2_new_growth_content
It’s quite a long time since Level 200 have been introduced, many of new contents will be released through the incoming updates, from the mission dungeons to the mission fields, all of them will be boosted with special contents in order to maximising the enjoy of players.

20160810_ep17_incoming_updates_3_new_equipment

Chaos Equipment¬†was introduced in 2015, however due to the high-rate of failure while upgrading with Chaos Core, the Chaos Equipment has been abandoned. This time our development team is working on the new equipment concept, which will help you to clear the high-graded dungeons like Abandoned City and Elite Dungeons faster and smootherūüôā But don’t be eager so fast, you need to spend time and effort to make them be awesomeūüėČ

This time we will “re-use” the appearance of Chaos Equipment and make it as Palladium set, it’s one grade higher than Archridium. The new equipment can be obtained from the Abandoned City.

 

* Please be noted that in Korean Cabal, there is no Palladium set at this moment!

20160810_ep17_incoming_updates_4_dungeon_defense
We can definitely see that dungeon farming is one of the most favourite activities in Cabal. We are going to introduce a brand-new dungeon mode which is “Dungeon Defense” which is really popular these days in different games.

20160810_ep17_incoming_updates_5_other_contents

In additions, we are going to revise other contents which lead to the huge difference between rich and poor players, for example Chaos Core upgrade is one among them. Currently we are struggling for finding out the ways to increase the value and weight of the equipment to continue to address this problem.

20160810_ep17_incoming_updates_0_div

In the few next months, you can expect to get a lot of changes in CABAL, stay tuned! Be always with CABAL‚̧ Love you all, CABALers!

 

[FAQ] [Guide] CABAL Bingo


20160414_bingo_guide_0

Mini-game Bingo was added into CABAL as a form of event, the first appearance of Bingo was found in CABAL KR in July 2015. Nowadays, it has been implemented in many CABAL. This is the basic guide for participating Bingo. Since this guide was written based on original version of Bingo in CABAL KR, there might be differences between this and the Bingo of your server.

Remember that Bingo is a form of event, Bingo UI can be activated by talking with NPC Yul in Green Despair while Bingo event is activated.

Complete Bingo Board by completing every Single Task. For each Single Task, small reward can be obtained (differently, based on event details)

Completing a Bingo Line/Bingo Column/Bingo Diagonal Line gives Reward (differently, based on event details)

Be ready for facing with Bingo Boardūüėõ

Have fun, CABALers‚̧

20160414_bingo_guide_120160414_bingo_guide_2

 

[KR] [EP15] Dec 23rd 2015, Jan 06th and 08th 2016 patch notes


Dec 23rd 2015

  • Add new scenario quests from 151 – 179

Jan 06th 2016

  • In detailed UI for stats, displays:
    • Attack Ability: Red Color
    • Defense Ability: Blue Color
  • Changes were applied for several scenario quests

20160110_senillinea

Jan 08th 2016

  • Add new field bosses for Senillinea, 04 bosses, for each map area
    • Bosses are at level 220 and 225
    • Bosses are spawned at: (subject to be changed)
      • 09:00
      • 12:00
      • 18:00
      • 21:00

[KR] [EP14] Aug 20th 2015 Patch notes


¬†‚Ė† Fixes

1. Fixed bugs that caused animations of monsters displayed abnormally

 

‚Ė† Changes

1. Changes related to Minesta Belt upgrading mechanism

  • Changes the way of applying penalties for failure upgrading belt at 15 and above
  • Changes amount of Chaos Core required for upgrading belt at +15 and above
  • Chaos Core in Test Server will be set to 1 Alz

20150820_ep14_pnotes_chaos_uprade

2. Changes in Inventory UI

  • Add “Other” tab
    • Bubble and Linked Weapon are now moved to “Other” tab
  • Change “Costume” tab
    • Separated “Costume” to 2 slots
      • Ability Costume: Costume for wearing with stats and ability
      • Appearance Costume: Can override the appearance of “Ability Costume”

 

20150820_ep14_pnotes_costume_other_tabs

‚Ė† Additions

1. Add “PvP Arena”

  • Entry
    • Requirement:
      • Character with nation
      • Level 150+
    • Entry Location
      • Capella: Instructor Kallua – Green Despair – via PvP Arena menu
      • Procyon: Instructor Gette – Desert Scream – via PvP Arena menu

20150820_ep14_pnotes_npc_pvp_arena

  • Arena Instance
    • Two sides
    • Mode
      • Participants: Can be selected from the list
        • 3 vs. 3
        • 5 vs. 5
        • 7 vs. 7
      • Battle Duration: Can be selected from the list
        • 10 mins
        • 15 mins
        • 20 mins
        • 30 mins
      • Target winning condition: Can be selected from the list
        • 10 kills
        • 30 kills
        • 50 kills

20150820_ep14_pnotes_pvp_room_creation

  • Arena UI
    • Time will be displayed on top of the screen with gauge
    • Number of kill/death will be displayed
    • Allow viewing score by hitting “V”
  • Arena Progress
    • After entered the Arena, characters have 5 secs for preparing
    • If character is dead, resurrection time will take 10 secs
    • HP skills and items are adjusted
    • Chat rules
      • People from same side can see their side chat
  • Exit/Winning
    • Reach the predefined Kill condition
    • Time out (team with higher kill wins the arena)
  • Available actions
    • PvP / PK
    • Guild related features
    • Party invitation / leaving
  • Limited actions
    • Pet
    • Return Stone
    • Oaths
    • HP Potions, Buff Potions
    • Saints’ Weapon
  • Others
    • At this moment, only practical mode is available
    • Compensation, ranking are available later


20150820_ep14_pnotes_pvp_mini_map

20150820_ep14_pnotes_pvp_pvp_area
20150820_ep14_pnotes_pvp_start_point

2, Add new drops for Abandoned City

  • Drop Box: Legendary Box
  • Drop item:
    • Arcane Golem’s Unbinding Stone (High) (8 types)
    • Arcane Golem’s Unbinding Stone (Highest) (8 types)
    • Essence Rune (Penetration)
    • Essence Rune (Ignore Penetration)

3, Essence Rune (Penetration) and Essence Rune (Ignore Penetration) details

20150820_ep14_pnotes_penetration_rune

20150820_ep14_pnotes_ignore_penetration_rune

20150820_ep14_pnotes_new_runes

[KR] [EP14] Jul 29th 2015 Patch notes


20150729_ep14_memoria_chrysos_header

¬†‚Ė† ¬†Fixes

1. Fixed bug that caused characters could not receive honor point for exchange Meritorious

2. Fixed bugs related to in-game Bingo

3. Fix bugs related to monsters animations and skills were displayed abnormally sometimes

¬†‚Ė† ¬†Changes

1. Change tooltip content of some items

  • Change content of tooltip text for Archridium Epaulet of Sage
  • Change content of tooltip text for Rune Slot Extender

2. Changes related to in-game Bingo

  • Change content of the reward confirmation window
  • Change the color of Bingo start/end time

¬†‚Ė† ¬†Mission War

1. New Mission War ‘Memoria Chrysos’ has been added for test-drive (will be officially opened later)

  • Concept:
    • Stronghold capturing
    • Manage and producing Gold
  • Basic Information
    • Limitation: 100 players / nation
    • Duration:
      • Lobby: 10 mins
      • War time: 30 mins
    • Entrance open at:
      • For test-driving: 17:00 (for the first week – test-driving duration can be changed)
      • Later for official open, will be scheduled and announced later
    • Entry:
      • Level required: 170+
      • Entry fee: 0 Alz (for the test-driving, will be adjusted later)

20150729_ep14_memoria_chrysos_gps_map

 

  • Gold Contending System
    • Gold Drop and Acquisition
      • Neutral Monster will drop 5 pieces¬†at once
        • Neutral Monster will be respawned after fixed amount of time after killed
      • Kill character of opposite nation will gives 1 + 50% of total amount of possessed Gold Coins
        • Ex: Killed a character with 100 Gold Coins will give
          • 1 + 50% * 100 = 1 + 50 = 51 Gold Coins
      • Maximum amount of Gold Coin depends of Gained Score
        • If player hold more than the limit, no more Gold Coin can be obtained

20150729_ep14_memoria_chrysos_gold_coin_limitation

  • Earning Gold Coins
    • Characters can earn Gold Coins by using equipment in their base for producing Gold
    • By earning Gold Coin, individual score will be increased
  • Producing Gold¬†Coins
    • Killing Stronghold Guardians and equipment inside strongholds for obtaining Gold Coins
    • Occupied Strongholds will produce Gold Coins after fixed interval
    • When Gold Coins are produced, nation score will be increased
    • Depends on types of Bases and Strongholds, different intervals are applied for Gold Coin Production

20150729_ep14_memoria_chrysos_gold_coin_producing_rate