Tag Archive: quest



  Changes

1. Dungeon-related changes

  • Illusion Castle Underworld altars’ quest-related changes
    • Changes applied to altar sequences
  • Decrease level requirement of some dungeons
    • Change required level of Lake in Dusk from 65 to 55
    • Change required level of Ruina Station from 75 to 70

20140717_ep12_lid_55

20140717_ep12_rs_70

  • When re-entering Panic Cave (all modes) you are not allowed to change the difficulty

2. Adjust monsters at level 10 and lower

  •  Lower the Defense Rate and Evasion significantly of monsters at level 10 and lower

3. Applied some changes to Merit Evaluation UI

4. Changes related to quest level

  • Quest “Enchanted” which is related to Lake in Dusk changed to level 55
  • DP is now able to obtain at level 55, as well as DP Intro quests
  • Ruina Station’s quests changed to level 70

 

  Additions

1. Add Awakening mode for DX Dungeons

  •  Steamer Crazy (Awakening mode)
    • Requirement : Lv 150+ (BSLv 11+)
    • Time : 10 minutes
    • DP Reward : 5
    • Entry Point : Same to normal DX
    • Entry Item : Ruined Train Card (Awakening)
      • Sale NPC: Grocer Shop – Sally – Fort. Ruina
      • Price : 500,000 Alz and 1 Chaos Core
      • Property : Account Binding
    • Killing last boss gives chance to drop Wind Stone (Character-Binding)

20140717_ep12_dx_sc_entry

  •  Panic Cave (Awakening mode)
    • Requirement : Lv 150+ (BSLv 11+)
    • Time : 10 minutes
    • DP Reward : 5
    • Entry Point : Same to normal DX
    • Entry Item : Explorer’s Diary (Awakening)
      • Sale NPC: Grocer Shop – Ellen - Desert Scream
      • Price : 500,000 Alz and 1 Chaos Core
      • Property : Account Binding
    • Killing last boss gives chance to drop Earth Stone (Character-Binding)

20140717_ep12_dx_pc_entry

  • Catacombs Frost (Awakening mode)
    • Requirement : Lv 150+ (BSLv 11+)
    • Time : 10 minutes
    • DP Reward : 5
    • Entry Point : Same to normal DX
    • Entry Item : Explorer’s Diary (Awakening)
      • Sale NPC: Grocer Shop – Deighton - Bloody Ice
      • Price : 500,000 Alz and 1 Chaos Core
      • Property : Account Binding
    • Killing last boss gives chance to drop Ice Stone (Character-Binding)

20140717_ep12_dx_cf_entry

  • Lava Hellfire (Awakening mode)
    • Requirement : Lv 150+ (BSLv 11+)
    • Time : 1 minute 30 seconds
      • When Manticore is killed the dungeon time will be increased by 18 minutes
    • DP Reward : 5
    • Entry Point : Same to normal DX
    • Entry Item : Explorer’s Diary (Awakening)
      • Sale NPC: Grocer Shop – Hampric - Port Lux
      • Price : 500,000 Alz and 1 Chaos Core
      • Property : Account Binding
    • Killing last boss gives chance to drop Fire Stone (Character-Binding)

20140717_ep12_dx_lh_entry

2. Add Epic Booster

  • Acquisition
    • Epic Booster
      • Sell NPC : Port Lux Chloe Manufacturing Merchant
      • Price : Decision of Element x10
      • Property : Tradable

20140717_ep12_epic_booster

  • Decision of Element
    • Sell NPC : Port Lux Chloe Manufacturing Merchant
    • Price :
      • Wind Stone x1
      • Earth Stone x1
      • Ice Stone x1
      • Fire Stone x1
      • Stain Clone x1
    • Property : Tradable
    • Auction Hall : Add new category : Manufacturing Related Items > General Materials > Decision of Element

20140717_ep12_decision_of_elemental

20140717_ep12_stones

  • Usage
    • Right click on Epic Booster in the Inventory the click on the target item
    • Step by step Epic stats will be increased by Epic Booster
    • Available of boosting
      • Maximum number of remaining steps for boosting is displayed
      • Step details is displayed in item info window

20140717_ep12_boostable_item

20140717_ep12_epic_booster_usage

  • Target item
    • Item type : Armor / Weapon
      • One handed / Two-handed / Magic Weapon
      • Suit / Gloves / Boots / Helmet
      • Craftsman’s / Master items
    • Item grade : Bluestin and higher
      • Medium : Bluestin – Shadowtitanium : Boostable to Top-Epic 2
      • High / Highest : Osimium – Mithril : Boostable to Top-Epic 3
    • Item with Epic lower than Top-Epic 3 / and must be at least Sub-Epic 3
    • Item at +15
  • Disallowed items
    • Item is unique
      • Lycanus / Drei-Frame
    • Item is unable to equip (broken in Extreme Upgrade)
    • Item is sealed (by Account Sealing Stone)
    • Item is at Sub-Epic 1/2
    • Boosting stats is the same before and after
  • Auction Hall Category
    • Upgrade Related Items > Epic Booster

3. Add new quests

  • Scenario quests

20140717_ep12_new_scenario_quests

  • General quests

20140717_ep12_new_general_quests

4. Add new potion : Rage Potion

  • Item Name
    • Rage Potion (Lv. 3)
  • How to use
    • Right click to use item in inventory
    • Able to register in quick-slot
  • Effect
    • Restore the Rage to maximum
  • Add request recipe

20140717_ep12_rage_potion_recipe

20140717_ep12_rage_potion_recipe_npc

  Mission War

1. Raises stats of Guardians in Mission War

  • All tiers
    • Removes Critical Rate resist
    • Slightly increases amount of Penetration Ignorance
  • Tier : 80 – 139
    • Increases HP of Guardians
  • Tiers : 140 or higher
    • Increases Damage

Nov 27th 2013

■  Fixes

1. Fixed bug that caused Gladiator stop moving when player tried to move character by keyboard

2. Fixed bug related to “Critical Rate” option for Astral Bike – PW5, it was not applied normally

3. Client got disconnection abnormally in certain situations

■  Changes

1. Change the Honor compensation system

  • Honor Point, Honor Grade changes
    • Lowered comparing to old values

20140119_ep11_20131127_honor_exchange

    • WExp compensation, in accordance with honor (each character will be compensated once)

20140119_ep11_20131127_wexp_exchange

  • Change the exchange rate from WEXP to Honor

20140119_ep11_20131127_wexp_exchange_rate

  • Honor quest reward changes
    • Changes related to quests reward, now on completion, Honor Potion (Elxir) will be mailed to character, amount of Honor will be based on Battle Style Level

20140119_ep11_20131127_honor_quest_reward

2. Changes related to Gladiator

  • Rage gives additional effects for skills
    • Attack Skills
      • Damage varies depending on the number of Rage
      • Number of Rage affects the amount of “Additional Damage” and Attack skills’ stats
    • Heal Skills
      • Healing amount varies depending on the number of Rage
      • Number of Rage affects Heal skills’ stats
    • Buff skills
      • Buff stats varies depending on the number of Rage
      • Number of Rage affects Buff skills’ stats
  • Add secondary skills

20140119_ep11_20131127_gladiator_buffs

  • HP amounts which is given from armor pieces of Gladiator are adjusted
  • Adjust the drop rate of Gladiator weapon / armor items
  • Improve the Fatal Attack Skill Stage 2 / 3 of Battle Mode 3 for Gladiator
  • Add effect for showing the Rage has been full-filled (10 Rages)
  • Add Gladiator items in NPC Item Boxes
    • Eite Weapon Box will give Chakram additionally as output
    • Agris Armor Box will give Gladiator armor parts additionally as output

3. Changes related to Auction Hall categories

  • Add
    • Minesta / Arcane Golem’s Unbinding Stone > Chakram
  • Deletion
    • Random Item > Cube Item > Shineguard / SIG-Metal Cube

Dec 04th 2013

■  Fixes

1. Fix bugs related to Weakened Tower of the Dead B1F dungeon drop

  • Fixed bug that caused the Pierce Hound Zombie Quest item did not drop
  • Fixed bug that drop “Manacondense” Skill Book in dungeon

2. Fixed bug that caused the formulas for Attack Rate / HP did not apply normally

■  Changes

1. Gladiator related changes

  • Skill rebalancing are applied for Gladiator skills
  • Stats increasing per level up adjusted
  • Initial stats changed
  • Stats formulas changed
  • Rage-related handling on death / resurrection changed
    • When character revived in Village / Used Odd Circle / Used Honorable Odd Circle : Rage will be reset to 0
    • When character used Superior Odd Circle : Rage will be maintained
  • Added requirement stats for Gladiator on items
  • Added sound effects for Gladiator skills

2. Change Astral Bike – PW5 Extreme Upgrade stats

20140119_ep11_20131204_pw5_extreme

3. Change requirement for 190-Level Quest

  • Field mission change to “Hunt 40 monsters in Arcane Trace” (a specified kind of monster)

■  Additions

1. Add Character Slot Extender to NPC Shop

  • NPC
    • Grocer Sally in Fort Ruina
  • Item
    • Name: Character Slot Extender (7)
    • Properties: Character-Binding
  • Sale Price
    • 500,000,000 Alz

2. Add sound effects for all monsters in the Battlefield Nostalgia’s Forest


I’ve just heard that these updates will be merged with EP10 – Balance of Power to be a big update

No sure but still the nice info ;)

These contents might be arrived on your Cabal this Winter

Let’s be READY to face with nice changes :)

 


Sep 11th 2013

■ Fixes
1. Fixed bug that caused Buff Icon did not appear in certain situations
2. Fixed bug that caused the Upgrading Point is reset after reconnecting

■ Changes

1. Change materials needed for crafting Sealed Mergaheph’s Ring

  • Number of “Sealed Core of Mergaheph” changed
    • Old : 50
    • Change : 25

2. Battle Style Level Up quests from level 70 and above changes


■ Additions
1. Add special compensation for dungeon on Saturday / Sunday (weekend)

  • Target
    • On weekend : Saturday / Sunday
    • Number of recurrence : 15 times
  • Dungeon target
    • Altar of Siena B1F, Altar of Siena B2F
    • Illusion Castle Underworld, Illusion Castle Radiant Hall
    • Forbidden Island, Awakening Forbidden Island
    • - Forgotten Temple B2F, Awakening Forgotten Temple B2F
    • Marquinas OOutpost
    • Tower of the Dead B3F
    • DX dungeon (Hard / Premium)
  • Compensation
    • Legendary Cube
    • Option Scroll Cube (High / Highest)

2. Add 2 new NPCs

  • NPCs
    • Compensation Dispatcher (Procyon) – Rasha : Desert Scream near Warp gate to Warp Room
    • Compensation Dispatcher (Capella) – Aideriel : Green Despair near NPC Yul
  • Features
    • Non-nation character cannot access NPC features
    • Sell Mission War Supplies
      • Vital Gear
      • Spirit Gear
      • Force Tower Portable Panel
    • Mission War Cube
      • Redosmium / Mystic / Teragrace Cubes
      • SIG-Metal Cubes
      • Rune Cube


■ Mission War

1. Add Guardian Selector System

  • Target:
    • Mission War (Lv.170 ~ Lv.190) based on nation
  • Selection Criteria
    • W.Rank: Based on participants’ scores in 1 week
    • For each class there will be one Guardian (except the Bringer)
    • Selected Period: 1 week (selected on Monday)
  • Guardian Title
    • Name
      • Capella: Luminosity Guardian
      • Procyon: Storm Guardian
    • Options
    • HP UP 600
    • Resist C.Rate 12%
    • Resist C.Dmg 24%
    • Resist Skill Amp 6%
    • Resist Unmovable 30%
    • Resist Down 30%
    • Resist Knockback 30%
    • Resist Stun 30%
  • Etc.
    • When character is moving between channels, servers or even offline, rules are still applied for selecting Guardian
    • Guardian selection will be public via system message “Character – Guild name – Title”

2. New score formulas

  • During certain stats, character can received additional score
    • Some party buffs, some debuffs, Aura Mode, Battle Modes
  • Scoring when successfully Evade / Block
    • Scores are obtained when evade / block successfully
      • “Evade” is when targets hit “MISS” on your character
      • “Block” is when your character does “BLOCK” your targets’ hits
  • Building Resurrection Tower will grant score
  • Based on Battle Styles different rules / factors are applied for calculating scores
  • New “score factor”, that affected on all Mission War personal score calculation, there are many score factors for each class, and for each class, different formulas to calculate personal score are applied based on score factors

3. Mission War Compensation changes

  • Based on Mission War level range, the minimum required score in order to receive compensation change (was 30 applied for all 5 level ranges)

 

 

  • Additional WExp will be compensated based on score
    • When scoring 1501 score or more, additional WExp will be compensated up to 218 WExp
  • Additional AXP will be compensated based on score
    • Up to 100,000,000 AXP will be compensated when scoring 1480 score or more
  • Alz conversion Rate will be differentiated
    • When scoring from 600 score or more, conversion rate will be changed up to 9.8%
      • Calculating only for Vital Gears and Spirit Gears

4. Guild Ranking System

  • Guild Ranking is applied in Mission War, ranking is server-based feature
  • Guild Rank selection
    • Guild Ranking is applied for each server
    • Selection Criteria based on Guild score
  • Guild score
    • Sum of all scores from all character of guild who join Mission War Lv.170 ~ 190
    • Scores are summed from two top score players for each class of guild, so in total there are 12 characters
    • Based on Guild Ranking, “Conversion Penalty” will be given
    • Conversion Penalty
      • Guild with higher rank in Guild Ranking will be received the higher “Conversion Penalty”
      • Will be applied for 3 weeks for all guild at rank 1 ~ 10 from 94% ~ 99.4%
      • Will be calculated by multiplying the score as final for guilds
      • Will be updated weekly on Monday 0:00
      • Can be checked in Guild Rank window
  • Guild Rank
    • Based on Guild Score, up to 50 guilds will be ranked
    • Rank Guild window
      • Can be accessed via “Guild Rank” button in Guild UI (via “Guild Menu”)
      • Guilds’ details at rank 1 ~ 10 can be checked including guild information, conversion penalty
      • At the top of UI, the details of Guild Rank will be displayed (only if guild is in top 50 of Guild Rank)
  • #1 guild reward : Non-War related
    • Authorized to adjust Auction Hall fee
      • The guild at 1st place of Guild Ranking will be able to set the Auction Hall fee rate
        • The fee can be set only by guild master of #1 guild
        • But only if the guild score is more than 15.000 point
      • Allow to set the Auction Hall fee via NPC “Bodyguard Hursurf” (on the left of Auction Hall)

 

      • The fee can be scaled between 4% and up to 6%
      • The fee can be changed up to 3 times a week but for every 48 hours (each change must be in next two day from the last change)
      • Once the fee is set, the new fee will be broadcasted all over the server with following format : [Guild Master X] of [Guild Y] adjusted the fee to [Z] % and it will be applied at 0:00.
    • Fee from Auction Hall paid
      • Alz will be sent via mail for guild master
      • Maximum amount of receivable Alz per day is up to 500,000,000 Alz
      • Can be received up to 3 times a week
  • # 1 guild reward : War related
    • Amount of selling Gears (Vital / Spirit) will be compensated for #1 guild
      • All Alz from selling Gears in War will be compensated
    • Compensation paid
      • Alz will be sent via mail to Guild Master
        • Maximum amount of receivable Alz per day is up to 100,000,000 Alz
    • Compensation for guilds with ranking in top 10
      • Some guilds in top 10 will get 10% of WExp increased
      • Random selection
        • From 3 – 10 guilds in top 10 will be selected
        • Reward will be sent to Guild Master via mail
        • Reward: Potion of Luck (200,000,000 Alz) (character-binding)


Sep 12th 2013

■ Fixes 

1. Fixed bug that caused Forgotten Temple B1F requires level 115 to be proceeded. Now it will be 110 (existing 115) (including related quests)
2. Fixed bug skill casting time display abnormally

■ Changes 

1. Doubled EXP from monsters / bosses in Forgotten Temple B1F

■ Mission War 

1. All classes

  • Change the score factor of Evasion / Buff skills
  • Raise the score factor of building towers

2. Blader

  • Raise the Defense score factor

3. Wizard

  • Raise the Attack score factor

4. Force Shielder

  • Raise the Defense score factor

5. Force Blader

  • Raise the Attack score factor
  • Casting Debuff skills raises score


Sep 18th 2013

■ Fixes 
1. Fixed bugs related to Forgotten Temple B1F entry item
2. Fixed bugs related to displaying method of Auction Hall fee
3. Fixed bug of display summary details for BSLv Up quest

■ Mission War 

1. Warrior

  • Raise the Attack score factor

2. Blader

  • Decrease the Defense score factor

3. Force Archer

  • Raise the Attack score factor

4. Force Blader

  • Decrease the Defense score factor


Sep 25th 2013

■ Changes
1. Change the item property of “Sealed Tyrant’s Ring”

  • Initial drop:
    • Tradable (was Character-Binding)
  • Add the ability to register / search “Sealed Tyrant’s Ring” in Auction Hall
    • Add new item in Mission Item

■ Mission War 

1. Some internal optimizations are applied to Guild Ranking system


Oct 01st & 08th 2013


1. DB optimizations


  Fixes

1. Fixed bug that caused Buff Icon did not appear in certain situations

  Changes

1. Change materials needed for crafting Sealed Mergaheph’s Ring

  • Number of “Sealed Core of Mergaheph” changed
    • Old : 50
    • Change : 25

2. Battle Style Level Up quests from level 70 and above changes

20130901_battle_style_lvup_quests

  Additions

1. Add 2 new NPCs

  • NPCs
    • Compensation Dispatcher (Procyon) – Rasha : Desert Scream near Warp gate to Warp Room
    • Compensation Dispatcher (Capella) – Aideriel : Green Despair near NPC Yul
  • Function
    • Will be added later

  Mission War

1. Add Guardian Selector System

  • Target:
    • Mission War (Lv.170 ~ Lv.190) based on nation
  • Selection Criteria
    • W.Rank: Based on participants’ scores in 1 week
    • For each class there will be one Guardian (except the Bringer)
    • Selected Period: 1 week (selected on Monday)
  • Guardian Title
    • Name
      • Capella: Luminosity Guardian
      • Procyon: Storm Guardian
    • Options
    • HP UP 600
    • Resist C.Rate 12%
    • Resist C.Dmg 24%
    • Resist Skill Amp 6%
    • Resist Unmovable 30%
    • Resist Down 30%
    • Resist Knockback 30%
    • Resist Stun 30%

20130901_guardian_title

  • Etc.
    • When character is moving between channels, servers or even offline, rules are still applied for selecting Guardian
    • Guardian selection will be public via system message “Character – Guild name – Title”

2. New score formulas

  • During certain stats, character can received additional score
    • Some party buffs, some debuffs, Aura Mode, Battle Modes
  • Scoring when successfully Evade / Block
    • Scores are obtained when evade / block successfully
      • “Evade” is when targets hit “MISS” on your character
      • “Block” is when your character does “BLOCK” your targets’ hits
  • Building Resurrection Tower will grant score
  • Based on Battle Styles different rules / factors are applied for calculating scores

3. Mission War Compensation changes

  • Based on Mission War level range, the minimum required score in order to receive compensation change (was 30 applied for all 5 level ranges)

20130901_minimum_war_score

  • Additional WExp will be compensated based on score
    • When scoring 1501 score or more, additional WExp will be compensated up to 218 WExp
  • Additional AXP will be compensated based on score
    • Up to 100,000,000 AXP will be compensated when scoring 1480 score or more
  • Alz conversion Rate will be differentiated
    • When scoring from 600 score or more, conversion rate will be changed up to 9.8%
      • Calculating only for Vital Gears and Spirit Gears

4. Guild Ranking System

  • Guild Ranking is applied in Mission War, ranking is server-based feature
  • Guild Rank selection
    • Guild Ranking is applied for each server
    • Selection Criteria based on Guild score
  • Guild score
    • Sum of all scores from all character of guild who join Mission War Lv.170 ~ 190
    • Scores are summed from two top score players for each class of guild, so in total there are 12 characters
    • Based on Guild Ranking, “Conversion Penalty” will be given
    • Conversion Penalty
      • Guild with higher rank in Guild Ranking will be received the higher “Conversion Penalty”
      • Will be applied for 3 weeks for all guild at rank 1 ~ 10 from 94% ~ 99.4%
      • Will be calculated by multiplying the score as final for guilds
      • Will be updated weekly on Monday 0:00
      • Can be checked in Guild Rank window
  • Guild Rank
    • Based on Guild Score, up to 50 guilds will be ranked
    • Rank Guild window
      • Can be accessed via “Guild Rank” button in Guild UI (via “Guild Menu”)
      • Guilds’ details at rank 1 ~ 10 can be checked including guild information, conversion penalty
      • At the top of UI, the details of Guild Rank will be displayed (only if guild is in top 50 of Guild Rank)
  • #1 guild reward : Non-War related
    • Authorized to adjust Auction Hall fee
      • The guild at 1st place of Guild Ranking will be able to set the Auction Hall fee rate
        • The fee can be set only by guild master of #1 guild
        • But only if the guild score is more than 15.000 point
      • Allow to set the Auction Hall fee via NPC “Bodyguard Hursurf” (on the left of Auction Hall)

20130901_npc_hursurf

      • The fee can be scaled between 4% and up to 6%
      • The fee can be changed up to 3 times a week but for every 48 hours (each change must be in next two day from the last change)
      • Once the fee is set, the new fee will be broadcasted all over the server
    • Fee from Auction Hall paid
      • Alz will be sent via mail for guild master
      • Maximum amount of receivable Alz per day is up to 500,000,000 Alz
      • Can be received up to 3 times a week
  • # 1 guild reward : War related
    • Amount of selling Gears (Vital / Spirit) will be compensated for #1 guild
      • All Alz from selling Gears in War will be compensated
    • Compensation paid
      • Alz will be sent via mail to Guild Master
        • Maximum amount of receivable Alz per day is up to 100,000,000 Alz
    • Compensation for guilds with ranking in top 10
      • Some guilds in top 10 will get 10% of WExp increased
      • Random selection
        • From 3 – 10 guilds in top 10 will be selected
        • Reward will be sent to Guild Master via mail
        • Reward: Potion of Luck (200,000,000 Alz) (character-binding)
        • Reward can be changed later

Source : Cabal EU Forum

The following is an interview with the head of the CABAL Online Game Design team. I am not going to say much about it, I think the interview speaks for itself ;-) This is completely unedited, so enjoy!


Interview with CABAL game designer

Hello CABAL users from all around the world!

My name is Coopers, the head of Game Design Team for CABAL Online: Expansion. I believe this is my first official outing to global CABAL users.
2012 brought big changes to the game and updates were delayed compared to years before to make those changes, which may have disappointed CABAL enthusiasts around the world. But I can assure that those times did not go waste and I sincerely appreciate your patience and understanding.

Leaving 2012 behind us, I wanted to share the changes mentioned above that will bring new life to CABAL Online: Expansion. What I am about to share is features that are ‘in development’ stage. I’ve categorized it by contents subsection such as Dungeons, Items, etc.

1. What are some of the ‘in development’ features and where is CABAL headed to?

Main contents in CABAL are named to start with the word “Mission”. Among them, the most important content in my mind is the Mission Dungeons. Almost all MMORPGs employ the concept of dungeon but in CABAL, it was a bit different. Dungeons in CABAL were not just a place for users to level, obtain items and kill boss mobs. Users were given “missions” to clear dungeons within time limit while doing everything else mentioned above. Soon after, single play only DX(Dungeon eXtreme) system and Time attack type Maquinas Outpost dungeon were introduced. All of these concepts were unseen in MMORPGs at the time of their first appearance.

I guess that’s enough about the past. What I want to get across is that CABAL Game Design Team and developers ALWAYS try to put a spin on everyday MMORPG contents to make them more interesting for the users and dungeons are no exception. The effort is ongoing as we speak, so that users can feel CABAL is ‘differently better’!

One of the changes we are bringing is the ‘Awakened’ mode, which is already being played out in Korean server. The concept is to put more limits and restrictions such as shorter dungeon time and a whole new pattern of boss mob’s attack for better rewards in formal mission dungeons. Those of you who are tuned to the latest updates of Korean server, you would already know that the first dungeon that has Awakened version is Forgotten Temple B2F.

Different from the original Forgotten Temple B2F, the Awakened version can only hold up to 4 players. Players also obtain time bonus when they kill each boss mob along with many rewards such as Archridium items and ‘Awakened Tyrant’s Ring’.

The difficulty of the dungeon is higher than its original one so I believe it will be a new challenge for the global users. We are currently working on the second Awakened dungeon which yet again, has a different feel than the normal dungeon. CABAL dungeons are designed to be played repeatedly to obtain certain goal or items. We thought this could make users – especially the devoted, hardcore players – bored out of their minds. Of course, we can twist a thing or two and make the dungeons somewhat ‘random’.

For example, clear conditions are randomized so that players are seemingly doing different things when they enter the dungeons. However, the players were not born yesterday. It is matter of time that users realize such feature is just another cover up. To conquer this problem our team had hours of discussion. As a result, we introduce you to the ‘Daily Reward’.

Reward for each day of the week will change when certain dungeon is cleared. Although we will not be able to disclose the detailed reward list at this moment, what I can tell you is that the way these rewards are given is by meeting preset conditions for the dungeon. It will be different from the usual kill and drop type reward. This ‘Daily Reward’ will start with a specific dungeon (maybe a new one?).

2. How will the Team Mission Battle play out? What happens to Mission War in the future?

I don’t have to tell you that newly introduced Mission Battle – as it made its first appearance in Jeju Island last year – will be the key feature of CABAL going forward as we expect it will address all concerns that users had regarding PvP content.

To talk about the global camp for a moment, we apologize that we could not bring the completed version of Mission Battle to the event. It was honor and privilege to meet and spend time together with users from all around the world and gave us a fresh spirit and motive to make CABAL a better game.

As mentioned numerous times before, Team Mission Battle will be introduced in the second half year of 2013. We believe that the new Content will amplify user’s PvP experience to even greater level. The battlefield has a code name ‘Forest of Maze (the name can be changed)’, which enables 3 vs. 3 or 5 vs. 5 Battle.

Recently developers try to blend MOBA(popularly known as AOS in Korea) and MMORPG in many different ways. We thought merely bringing features in MOBA and piling them on to CABAL was not going to satisfy anyone. Our goal is to come up with MOBA content that has CABAL written all over it and quite frankly, it is a massive project for us and the developers here at ESTsoft. We are going to embrace all the essential features of MOBA such as spawning minions, defense towers and destroying opponent’s base. Then we are going to season it with distinctive features only for CABAL MOBA and encourage users to come up with unique strategies.

It will support Cross Server Matching system and users will be able to make their own team or put in a random group. All stats and skills will be adjusted when characters are entered into the battlefield. In the battlefield, each character will grow during the game like a ‘champion’ or ‘hero’ in MOBA. Gamers out there will be aware of the fact that you cannot win MOBA game by yourself no matter how good you are. Cooperation between players will be a key in winning the game. Now, I’d like to show you some original artwork of what I just talked about and the picture we are painting for this system.

20130426_battlefield_main_base
Conceptual Art Main Base

20130426_battlefield_shrine

Conceptual Art Shrine at Main Base

20130426_battlefield_minion_summoning_tower

 

Conceptual Art Minion Spawn Object

20130426_battlefield_jmon_a

Conceptual Art “juggling” Monster A

 20130426_battlefield_jmon_b

Conceptual Art “juggling” Monster B

We are also working on the new Mission War content called Tamue’s Island. Tierra Gloriosa is 100 vs. 100 Warfield where the focus is on mass PvP. Tamue’s Island will be a bit smaller in scale in between Tierra Gloriosa and Forest of Maze. We have tentatively set the size at 25 Vs. 25.
Different from the current Warfield, Tamue’s Island will be an open concept map. Users will be battling each other in a place where they can see recognize things at a glance. Key feature that we are putting in is the ‘Transport Wagon’ content. They spawn at a specific location in the Warfield. When one nation takes over this location, Transport Wagon automatically moves towards the main base of the nation.
What does this Transport Wagon do? It contains valuable resources that can be used to win the war. Each nation’s users will have to defend or take back the other’s Transport Wagon. Apart from users, bandits NPCs will appear time to time at the base to steal resources from the users. Defending resources from these NPCs will be another key play in the war. Although we do not have a plan as to when this content will be ready, I’m assuming it will be after the Forest of Maze update.

3. Is there any plan to strengthen Guild system for community building?

‘Guild’ is a very important system in any MMORPG for community building. A while back, when we did our first renewal of CABAL guild system we introduced guild level and added guild warehouse feature. Then we had plans to add more exciting features but did not quite go as planned. Things I’m about to share are – even though global users will probably see later in 2014 – is what we are preparing for guild system renewal.
The highlight of this renewal will be Private Field Map. Any guild meeting required conditions such as guild level will be able to own their Private Field Map. Monsters, drop items and daily quests in this Private Field Map will change based on guild point (Please remember, this is just a PLAN at the moment. If development becomes chaotic, I will not be hesitant to abandon ship)

There will be 2 types of Private Field Map, each with unique feel to it. Along with this update, guild level cap will be released. Hopefully with this renewal users will have a better view of the guild system in CABAL and unity and guild master’s role will be more emphasized.

We also acknowledge that there have been many requests to strengthen GvG feature. All I can say right now is that we are definitely planning to do something about it. Nothing is confirmed yet, but it will be something along the lines of crossing over PvP and Mission War.

20130426_private_field_map_for_guild

Conceptual design for Private Field Map for guild

4. New battle style was announced in Jeju last year. Since this will be the first official post following the event, could you share it in more detail?

Designing additional battle style has been bothering me for many years. Because CABAL has a special feature called Battle Mode, there was a lot of stuff to consider. My main project for 2013 will be this New Battle Style.

Information disclosed at Global Camp did not contain much detail. But through this note, I want to let you guys in on what’s in our plan as some of the stuff is yet to be discussed with my developers yet. (I’m pretty sure they can develop once I request to. I believe in them.)

You are probably wondering the name for the new battle style. It is… well, not determined yet. I swear. First off, I will show you the concept art for the actual character.

20130426_new_battle_style

Conceptual Art for the new Battle Style Character

I know what you are thinking. Weapon is different from the image disclosed at Global Camp! Relax, the weapon shown at Global Camp is they this new character will use in Battle Mode. The new battle style will use the current Armor class equipment. It will be a different Armor class from what Warriors and Force Shielders use. Weapon is two chakars.
The new character is all around fighter with both melee and range attack. In a melee fight it will be close to martial art style, punches and kicks. For range attacks two chakars will be used. How the new battle style fights will depend on the ‘stance’ and requires high level control.

Other than just attacking skills, this character will pull monsters close with his skill, or put them in the air for combo attack. (Now I have to go and tell my developers about this and beg them to make this possible.) This content will come alive in Korea at the end of this year or next year, after a thorough testing in UTS server. All of us here at ESTsoft are excited about this project so I guarantee you a quality update with this new battle style.

5. Is there any other updates?

We are preparing mini updates other than the big ones I mentioned above. One of them is a new Buddy System. In this system users will receive bonus effect when more ‘buddies’ are online in CABAL. Bonus effect will not be good enough to make this system mandatory for users.

Next on the agenda is new Mission Dungeon in Arcane Trace field. Because of the higher difficulty in the field itself, the new dungeon will not be easy to clear. Also, Tower of Undead B3F update bumped this new dungeon down in our priority list.

Honor rank cap will be adjusted to Lv. 25. Difficulty to reach Lv. 20 will also be adjusted so that it will be somewhat easier target to teach even for lite users. Additional, from Lv. 21 to 25 will use different mechanism other than just obtaining points and leveling.

Lastly, we are designing to continue CABAL’s story line with ‘and there after’ content. We will not be able to do the entire update at once and planning to do it chapter by chapter. The main story will consist the conflict among Capella, Procyon and the new influential group (spoiler alert!). Main characters such as Arionell or Yuan will sit back this time and new heroes will shine their names through this new storyline. The frame of this new story is already completed and I think you guys will like how it will unfold.

6. Any last words?

It’s been 7 years since October 2005, first OBT in Korea. If it wasn’t for the support and love you guys shown us, it would not have been possible to come this far. When I first joined the project, I was 26 and now I’m in my 30s. Even after all these years, there are tons of things I want to do with CABAL and I give you guys my word that I will make them come true one by one.

Finally, I want to conclude by saying that I absolutely enjoyed this “interview” and hope to do this with global users more often 

Cheers!

Follow

Get every new post delivered to your Inbox.

Join 9,641 other followers

%d bloggers like this: