Category: Cabal





Gladiators wear Armorset




Gladiators attack with Chakrams



Gladiators’ items upgrading stats



Have fun and be READY with



1. Certain parts of character’s helmet did not display normally, bug is fixed



1. Honor point limitation is now extended up to 4,000,000,000 (was 2,000,000,000)

2. Changes related to Cube of Fame


  • Add : Cube of Fame (Highest)
    • Required DP : 19 DP


  • Increase chance of generating higher Honor Point as output  for Cube of Fame (Low – High)
  • Update the Cube of Fame purchasing requirement



1.  Add Merit System


  • Add new Item related to Merit System in Dispatcher Officers / Contribution Officers
    • Merit Medal of Evaluation
    • Merit Medal of  Report
    • Merit Medal of Honor
  • Players who score more than 100 point in Mission War can obtain Merit Coupon





  • Types of Merit Medal
    • General Merit Medal : Can be purchased from Dispatcher Officers / Contribution Officers
    • Shiny Merit Medal : Can be obtained by Evaluating General Merit Medal
    • Honorable Merit Medal : Can be exchange via service of Dispatcher Officers
      • Applied for character at Honor Grade 20
      • For exchanging, 10,000,000 Honor will be consumed
      • Can exchange only one at once
      • Remaining honor point after exchange must be greater than 2,000,000,000


  • Merit Medal Evaluation
    • Merit Medal Evaluation can be proceeded via Merit Medal Assessment service
  • Merit Medal Assessment service
    • Allow registering Merit Medal by using Ctrl + Click or Click-and-Drop in Evaluation slots
    • Once Medals are registered (up to 5 at once), the Evaluation progress can be done
    • Depends on grade of Merit Medal, the Evaluation progress can be repeated
      • General Merit Medal : Can be evaluated up to 3 times
      • Shiny Merit Medal : Can be evaluated up to 2 times
      • Honorable Merit Medal : Can be evaluated 1 time
    • Evaluation Progress consumes WExp
      • First time : 100 WExp
      • 2nd and 3rd time : 50 WExp
    • Evaluation Progress will grading randomly from grade 1 – 8
    • Evaluation results
      • Confirmation: Confirm the Merit Medal after evaluated
      • Cancellation: Ignore the evaluation result
      • Example:
        • Input : Merit Medal 3rd Grade
        • Output : Merit Medal 2nd Grade
        • Confirm : Result : Merit Medal 2nd Grade
        • Cancel : Result : Merit Medal 3rd Grade
  • Merit Medal Registration
    • Allow registering graded Merit Medal (up to 10 at once)
    • Merit Medal Registering UI can be access from Dispatcher Officer NPC
    • Merit Medal conversion




  • Registering Reward
    • Characters with Level 100+ and Honor Grade at 10 – 19 will be compensated honor point
    • Honor point will be compensated at login
      • Character which is deleted / moved from the account / server before logging in will not be compensated
    • If there is no character in the account at 20th grade of honor, there will be no compensation
  • Merit score
    • Merit score will be consumed on learning Mastery skill / leveling up the Merit
    • Available Merit score is visible in Merit Mastery UI


  • Merit Mastery System
    • Allow learning Merit Master when Merit Point is available
    • For opening the Merit Mastery, shortcut can be used : Shift + R or via Cabal Menu : Merit Mastery
    • Categories of Merit Mastery
      • Evasion Ignore
      • Accuracy Ignore
      • Damage Reduction Ignore
      • Penetration Ignore
    • Apply
    • Apply only for character at 20th honor grade
    • Apply only for : Mission War, however certain expand Mastery skills are available for all fields
  • Stats
    • Base : When Mastery leveled up, stats are available / increased
    • Bonus : Skills are arranged in tree and there will be cross-effect
  • Mastery acquisition / level up
    • For acquisition / level up, a certain of point will be consumed

  • 6 kinds of new stats
    • Evasion Ignore
    • Accuracy Ignore
    • Damage Reduction Ignore
    • Penetration Ignore
    • Evasion Ignore Limit
    • Damage Reduction Ignore Limit


2.  Add Damage Amplifier (Lv. 7) into Auction Hall


  • Target items
    • Sword Damage Amplifier (Lv. 7)
    • Magic Damage Amplifier (Lv. 7)
  • Search Category
    • War supplies > Damage Amplifier >  Sword Damage Amplifier > Lv. 7
    • War supplies > Damage Amplifier >  Magic Damage Amplifier > Lv. 7

  Mission War

1. Mission War 170 – 190 compensation change


  • Compensation based on the score change
    • Old : Compensation available when score is 50+
    • New :  Compensation available when score is 100+
  • Change rewards
    • Old : War Cube (High)
    • New : Merit Coupon
    • Depends on score, different number of Merit Coupon will be compensated additionally





Mar 19th 2014


1. Add new recipes related to Damage Amplifiers

  • Add recipes for converting Damage Amplifiers between Sword and Magic
  • Add Mixture (Lv. 7) in NPC Chloe’s Shop
  • Material Core (Archridium) / Quartz Core (Archridium) / Astral Core (Archridium) can be obtained by extracting items (at Archridium grade)


  Mission War

1. Rage amount of Gladiator will be reduced automatically every 10 seconds in Mission War, instead of 5 seconds like outside.


Mar 26th 2014



1. Force Kick on Chests / Item Boxes in dungeons might give abnorma drop position

2. Bubble Item info displays abnormally, fixed

3. Tooltip of Gladiator’s skill books did not show normally, fixed

4. By clicking altars in Illusion Castle : Underworld with unusual order might output errors, fixed



1. Requirement for wearing Archridium changes


  • Target: Archridium Weapons / Armors grade (including Craftsman’s / Master’s)
  • Change: Same as Mithril grade equipment


2. Several changes are applied for Dungeon Reward


3. Fixed bug that wearing some Armor Helmet won’t display the hair style


  • Target items
    • Shineguard Visor (WA/FS/GL)
    • Craftsman’s Shineguard Visor (WA/FS/GL)
    • Drei-Frame Visor (GL)
    • Archridium Visor (GL)


4. Hellforge Orb / Crystal Costume now consume 1×2 slots inventory instead of 1×1


1. Add new recipe for requesting Material Core (Archridium)

2. Add new categories in Auction Hall for Archridium materials


3. Add some Recipe icons


  • Sword / Magic Damage Amplifier Conversion
  • Sword / Magic Damage Amplifier (Lv. 7)



Hello, all CABAL Skin Creators !

Want your skin be ready with Episode 11 right on the release date? All skin creators, get this original UI data pack. This includes all UI Data files up to Mar 26th 2014.

Download link :

Go go, create / update your own skins now and let it be ready with the newest update :)


Have fun :)20140329_ep11_ui_data


1. Fixed bugs related to Archridium items


1. Change the concept of Saints Excalibur Force Weapon

- Change the concept of applying Saints Excalibur Weapon

  • Old : Use Saints Weapon as Primary Weapon
  • New : Use Saints Weapon as Link Weapon


2. Item category changes

  • Existing Armor / Battle / Martial are now separated into categories based on Battle Style
    • Ex:
      • Old : Craftsman’s Gauntlets
      • New :
        • Craftsman’s Gauntlets (WA)
        • Craftsman’s Gauntlets (FS)
        • Craftsman’s Gauntlets (GL)

3. Inventory changes

  • Concept UI of Inventory has been changed
  • Tab icon are added instead of text



  • Add new “Costume” tab


  • Link Weapon : Allow equipping Saints Excalibur Force Weapon / Legacy Weapon
    • Item won’t replace primary weapon but will be linked
  • Hat costume items
  • Costume items
  • Weapon costume items
  • Balloon items
  • In Mission War, only Link Weapon is available for using

4. Set UI changes

  • Old: Moving mouse over items, set effects will be displayed at the end of items
  • Change: Add new icon for indicating set effect, at the top left of Inventory UI, stats will be displayed when hovering mouse on



1. Additions for Gladiator

  • Add new buff skill
    • Acquisition
      • Skill Name: Rage Shield
      • Required: Completer (0)
      • Acquisition: Purchasable from Instructor in Villages
    • Features
      • Using Rage to create a shield to absorb damage
      • Damage Absorption amount depends on Rage amount
      • Consumes all Rage on usage



  • Add skill effectors
    • Bloody Rush
    • Rage Shield


  • Manufacturing Additions
    • Armor
      • Craftsmans’ Gauntlets (GL)
      • Craftsmans’ Greaves (GL)
      • Craftsmans’ Visor (GL)
      • Craftsmans’ Plate (GL)
      • Master’s Gauntlets (GL)
      • Master’s Greaves (GL)
      • Master’s Visor (GL)
      • Master’s Plate (GL)
    • Weapon
      • Craftsman’s Chakram
      • Master’s Chakram


2. Character Attack / Defense Efficiency stats 

  • Add new stats named Attack / Defens Efficiency display in Character window at the bottom
  • Attack Efficiency
    • Calculated on
      • Level / Attack (or Magic Attack) / Skill Amp. / Penetration / Hit / Accuracy / Add Damage / Attack Rate / Critical Rate / Critical Damage / Battle Mode Duration increase
  • Defense Efficiency
    • Calculated on
      • Level / HP / Defense / Damage Reduction / Defense Rate / Critical Rate Resist / Critical Damage Resist / Skill Amp Resist / Down Resist / Stun Resist / Knock-back Resist / Unmovable Resist / Evasion / HP Absorb / HP Absorb Limit


  Mission War

1. Legacy Weapon will not be dropped on occupying base

2. Score will be affected by time of resurrection and construction


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